DESIGN

Content Designer
Love & Pies (Trailmix Games)
Overview: A narrative-driven merge2 cosy mystery mobile game. Merge items, complete orders, and earn coins to re-do your family's café while uncovering deep secrets and storylines.
My Main Contributions
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Owned the creation and delivery of live-service narrative content, combining writing, visual storytelling, and cross-disciplinary collaboration to ship emotionally resonant story beats on a weekly cadence.
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Game Design: Player research, system and feature ideation, meta design, retention aid, UX improvements
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Narrative Design: Live-service storytelling, character arcs, dialogue systems, visual storytelling, event design
Duration: 3 years

Game Designer
Jazz and Azul (Graduate Project)
Game Designer
Jazz and Azul (university project)
Overview: A single-player, story-driven adventure exploring friendship, segregation, and identity through a world divided by jazz and blues music.
My Main Contributions
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Designed and built core gameplay in Unity, including mechanics, levels, puzzles, and environmental storytelling
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Created the full narrative: script, cutscenes, character profiles, codices, and narrative direction
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Led voice-over production, including casting, directing, editing, and implementation
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Developed visual concepts and storyboards; edited trailers and implemented levels in Unity
Duration: 1 year

Game Designer
A Passage to Orla (solo dev)
Game Designer
A Passage to Orla (solo dev)
Overview: A 2D top-down pixel-art adventure demo built in Unity, focused on exploration and puzzle-solving, created in two weeks as a hands-on game design and technical challenge I tasked myself with.
My Main Contributions
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Designed and built the full game solo in Unity, including mechanics, levels, puzzles, and scripting
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Created a minimal narrative to focus on game and narrative design
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Designed and implemented puzzle gameplay, including jigsaw-style and merge mechanics
Duration: 1.5 Weeks

Game Designer
Anti-8 (boardgame - solo dev)
Game Designer
Anti-8 (solo boardgame)
Overview: Anti-8 is a fast-paced, two-player board game in which rival arachnologists brave the wilderness simultaneously to capture deadly spiders and claim scientific glory before time runs out.
My Main Contributions
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Designed a family-friendly board game where mechanics are directly inspired by real-world spider biology.
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Wrote clear, accessible rules for children (6/7+), using mechanics and visuals as storytelling tools.
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Embedded educational narrative and facts into gameplay, blending competition, learning, and replayability.
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Led solo development, including playtesting, balancing, and project management from concept to completion.
Duration: 2.5 years
FURTHER PROJECTS

Wonzie World
Overview: Wonzie World is a two-player, family-friendly cooperative game for PC, Mac, and Android, built around simple controls, playful challenge, and replayable levels.
My Main Contributions
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Ran structured co-op playtests, recording gameplay and analysing player behaviour, friction points, and overall experience.
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Identified, reproduced, and documented bugs through edge-case testing, providing clear repro steps and visual evidence.
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Conducted exploratory and regression testing, alongside player-focused UX and gameplay feedback to improve clarity, flow, and accessibility.
Duration: 1 month (contractual)
