top of page

ABOUT ME

Hi, I’m Jessica.

​

I’m a UK-based game designer, narrative designer, and writer who cares deeply about how games make people feel and how they function. I’ve always been drawn to stories - not just the ones we tell, but the ones players discover through play. The moments between actions. The quiet aftermath of a decision. The way a mechanic, system, or rule can communicate something words never could.

​

For me, storytelling and game design are inseparable. I’m fascinated by how systems, pacing, constraints, and player choice shape emotion, meaning, and memory. Whether I’m designing a quest, a level flow, a narrative system, or a line of dialogue, I’m thinking holistically about the player experience: what they’re learning, what they’re testing, what they notice, and how design nudges them toward understanding rather than instruction.

​

I graduated with First Class Honours in Game Design and Art in 2020 - a year that taught me a great deal about uncertainty, adaptability, and working within constraint. Around the same time, I became a parent, which quietly reshaped how I approach game making: It strengthened my empathy, sharpened my prioritisation, and reinforced my belief that games can be spaces for comfort, reflection, and connection - especially when designed with care and intention.

​

Since then, I’ve built a career that blends curiosity with craft. I started in indie QA, where I learned how players really interact with systems, then moved into Content Design on a live-service mobile game, working at a weekly cadence within technical, production, and business constraints mostly within the narrative design discipline. Over time, I grew into a confident game and narrative designer, collaborating across disciplines to design systems, implement content, write and stage story, and iterate based on feedback and data.

​

Along the way, I’ve written stories, designed mechanics, built prototypes, mentored students, spoken at universities, entered game jams, and designed a board game from scratch - experiences that strengthened my systems thinking as much as my storytelling. I enjoy understanding why something works, where it breaks, and how small design decisions can meaningfully change player behaviour or emotion.

​

At my core, I’m a generalist with a designer’s mindset and a storyteller’s heart. <3 I love collaboration, thoughtful problem-solving, and projects where narrative is treated as a design discipline rather than an afterthought. I bring care, intention, and ownership to everything I work on because I believe games matter - and the people who play them do too.

​

I’m still hungry to grow, still excited by challenge, and still very much in love with making games that feel alive.

Favourite Games

D&D

Outer Wilds

The Last of Us I+II

What Remains of Edith Finch

bottom of page